

The game can be won through conquest (conquering all other civilizations), domination (controlling a percentage of the world's land and population), the space race (being the first to construct a spaceship capable of colonizing Alpha Centauri), culture (increasing the cultural ratings of three different cities to "legendary" levels) and diplomacy (through votes in the United Nations). Culture is increased through the creation of World Wonders (which may have bonus effects), constructing certain buildings in cities, and the spreading of a number of religions ( see below). The concept of technological growth is based on a technology tree.Īnother important concept in the game, not present in the earliest games in the series, is the growth of culture, which expands one's cultural borders and can also cause one's culture to infiltrate into another civilization's, sometimes causing a city to rebel against its current owner. All technologies reveal new possibilities for a civilization and enable the chance to trade with other civilizations for military aid, gold, resources or other technologies. Technologies range from writing and pottery through paper and gunpowder to genetic engineering and nuclear fusion. Civilizations gradually advance in technology based on their own production of "research" and sometimes the work of Great People. The scope of the game ranges from around 4000 BC to 2050 AD. A player has the choice of playing the part of one of a number of historical figures such as Elizabeth I ( England) to Mao Zedong ( China). Other important tasks include the planning of where to build new cities and progress in science which reveals access to new technologies. Apart from this they also have to handle their diplomatic relations with rivals and their continuing quest for exploration and new resources. The player has several obstacles to face, modeled on political or economic problems faced by real-world nations. From there, the player expands the empire while contending with rivals, utilizing the terrain, and developing technology. All standard full-length games begin in the Ancient Era ( 4000 BC) with a single Settler to build one's first city and a Scout or a Warrior, depending on a civ's starting technologies.

16.2 Publisher-recommended third-party sitesĬivilization IV is a turn-based game in which the player builds an empire from scratch.
